//called just before a monument is about to be locked
private object CanMonumentLock(BasePlayer player, string monumentShortName, string gridPosition)
{
//return anything other than null to prevent default behavior
return null;
}
//called just after a monument was locked
private object OnMonumentLocked(BasePlayer player, string monumentShortName, string gridPosition)
{
//return anything other than null to prevent default behavior
return null;
}
//called just after a monument was unlocked
private object OnMonumentUnocked(BasePlayer player, string shortName, string gridPosition)
{
//return anything other than null to prevent default behavior
return null;
}
//called after a player was denied access to the attempted behaviour while in a locked monument
private object OnAccessDenied(BasePlayer player, string seconds)
{
//return anything other than null to prevent default behavior
return null;
}
//called after a player was granted access to the attempted behaviour while in a locked monument
private object OnAccessGranted(BasePlayer player, string shortName, string gridPosition)
{
//return anything other than null to prevent default behavior
return null;
}